
Jarhead
Soldier / Marksman
Disciplined rifleman with suppressive fire, overwatch zones, and brutal clarity under pressure.
Jarhead
Controls lanes, suppresses threats, and punishes exposure. Optimized for overwatch and precision denial.
Operate as a team. Face the horrors. Protect what’s left of humanity.
As TYR-113 looms, Operators hold the line against arcane annihilation.
A near future, twisted by an alien moon.
Welcome to Fleshmoon - a cooperative tactical board game set in a quarantined city under siege by the alien entity known as TYR-113. Form a squad of Operators and push through streets warped by madness - scavenge supplies, outmaneuver cultists, and confront the creatures that should not be.
When the Fleshmoon entered orbit, it did not drift - it chose. TYR-113 locked into position and swallowed the sun for weeks. In that Eclipse, millions were undone. Some twisted into Congregants, their bodies breaking into claws, bone, and hunger. Others emerged as Gifted, touched by the same power but still recognizably human, wielding what the world called magic. The line between miracle and monstrosity blurred overnight.
The world tore itself apart. Civil wars erupted as mobs hunted anyone touched by the Fleshmoon. Soldiers and police fractured as powers and mutations bloomed inside their own ranks. Governments collapsed, unable to contain the riots or their own infected armies. Chaos became the only law.
Out of that collapse, paramilitary remnants and intelligence black-sites fused into something colder, harder: The Machine - a command structure bound by cold logic, hot weapons, and Operators who refuse to bow to the dark. It sealed megacities, enforced ration laws with rifles, and issued tactical kill orders without hesitation. To the Machine, there is no difference between a Gifted wielding power and a Congregant consumed by it. Both are instability. Both are threats. Its grip is absolute, its methods fascist, its doctrine brutal. And yet, what the Machine forged as instruments of order still carry wills of their own. In the field, the line between objective and choice blurs, and Operators serve as arbiters of life and death - executioners, saviors, or something in between.
Every operation is a dossier: target zones, priority objectives, evac conditions. No backup. No reinforcements. The war is fought room by room, gate by gate, with blood and gunfire. Victory is possible. But you won’t come out clean.
Co-operation. Horror. Death.
Eight ways to fight. Countless ways to die.
From hardened soldiers to rogue specialists, Operators are the ones who stand against the Fleshmoon’s horrors - or die trying.
Soldier / Marksman
Disciplined rifleman with suppressive fire, overwatch zones, and brutal clarity under pressure.
Controls lanes, suppresses threats, and punishes exposure. Optimized for overwatch and precision denial.
Rogue / Infiltrator
Elusive, fast, and surgical. Cuts down targets before they know they’ve been marked.
Ambush expert. Crushes priority targets and vanishes before retaliation. Built for positioning dominance.
Squad Leader
Tactical architect who bends time and tempo to weaponize squad synergy.
Commands the battlefield, fuels squad combos, and turns coordination into a weapon.
Combat Medic
Combat medic and resilience engine. Keeps the mission alive, one syringe at a time.
Heals, purges, and repositions. Keeps the fight going when everything’s falling apart.
Heavy Weapons
A siege unit in boots. Brings the loudest answers to the hardest questions.
Breaks the map. Crushes chokepoints. Turns terrain into opportunity-with overwhelming force.
Battlesuit Specialist
Heavy-class enforcer. Draws fire and turns frontline combat into controlled chaos.
Absorbs punishment, clears space, and punishes clusters. Designed to break sieges and hold the line.
Mystic Scholar
Wielder of sanctioned heresy. Bends reality to weaken horrors-and risks becoming one.
Delivers debuffs, spatial warps, and precision hexing. Smart plays. Dangerous costs.
Tech & Bombs
Demolitions and disruption specialist. Smart tools, loud exits.
Controls the map with mines, gadgets, and setups. Strategic overkill encouraged.
The horrors evolve. Your tactics must too.
From fanatical cultists to warped congregants and arcane constructs, every threat under TYR-113 demands a tailored response.
Fanatics who embrace the Fleshmoon willingly, trading sanity for fervor.
Frenzied Blade
Blood-mad devotees who rush headlong into combat, eager to die in the Fleshmoon’s name.
Zealots hurl themselves at Operators with improvised weapons and suicidal fury. They do not break ranks, they do not flee. Their deaths are prayers-the more they spill, the louder the Fleshmoon answers.
Cannon Fodder
Untrained recruits pushed forward as living shields, screaming devotion through cracked voices.
Cult Initiates are plentiful and disposable. They carry crude firearms or makeshift blades, swarming Operators in desperate numbers. Do not ignore them-what they lack in skill, they repay in sheer attrition.
Cult Commander
A zealot in steel, half-orator, half-battlefield executioner.
Armored Preachers lead cult warbands with sermons screamed over gunfire. Their presence hardens cultist ranks, turning Initiates into soldiers and Zealots into martyrs. Cutting one down is never simple-behind the armor is a fanatic who will not stop preaching until their last breath.
Once-human masses reshaped by the Fleshmoon’s touch.
The most common of the corrupted-flesh-warped and driven by hunger.
Stricken Adherent
A warped cult magus who seeds parasites into allies and enemies alike. The battlefield thrives-or rots-under their hand.
Infestor Acolytes bolster Stricken hordes with rituals that harden flesh and spread infection. Their parasitic hexes weaken Operators, leaving them ripe for slaughter. Killing one is hard; letting one live is fatal.
Stricken Flock
A mass of hollowed-out bodies that move as one, shrieking through cavernous chests.
The Hollowswarm crashes forward in a terrifying chorus, its hollow vessels echoing with otherworldly sound. Each body strikes like a blunt weapon, but together they overwhelm even the most disciplined Operator lines. Kill fast-or be drowned in bodies.
Absurd masses of meat and bone, ever-changing and rarely understood.
Shadow-dwelling aberrations that thrive where light dies.
Engineered horrors and siege engines animated by arcane power.
Stricken Colossus
A living siege engine, dragging the Fleshmoon’s rot across the earth with every step.
The Plague Engine reshapes the battlefield with crushing strikes and corruption blooms that spread from its bulk. Its presence alone poisons the air. Do not waste time trying to slay it-complete your mission and escape before it remakes the ground you stand on.
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